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21. Strategies and Games: Theory and Practice by Prajit K. Dutta | |
Hardcover: 476
Pages
(1999-02-26)
list price: US$79.00 -- used & new: US$57.99 (price subject to change: see help) Asin: 0262041693 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (5)
An ideal beginners guide to game theory
very good book
Open Yale text - very good reference
Highly recommended It explains the results derived in a very intuitive manner, which I like a lot about this book. There is a straightforward, intuitive explanation provided for (almost) every result. The main points of every chapter are also outlined very nicely, the book has a great structure. Another good thing is that the author quite often states straightforward questions right after claiming some result, like "..which leads us to ask...", or "...this begs the question of..." This is nice because it helps you keep track of what it is we are actually looking for or the general direction of the whole chapter. The chapters are small, which I think is good because it allows the reader to get a sense of accomplishment rather often, great for motivation. Unfortunately, there are no answers provided to the questions. If you are not bothered by that, then no problem. But I don't have that kind of dicipline, and I suspect most people don't, which is mostly why I took off one star. But on the other hand, I guess most other game theory texts don't provide answers either, so maybe I shouldn't hold it too much against it. All in all, it's a terrific book and game theory such a wonderful subject, so I can't but recommend it.
A great book for those interested in Game Theory |
22. Right Game: Use Game Theory to Shape Strategy (Harvard Business Review Classics) by Adam Brandenburger, Barry J. Nalebuff | |
Paperback: 104
Pages
(2009-10-05)
list price: US$8.95 -- used & new: US$4.28 (price subject to change: see help) Asin: 1422138461 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (2)
Brief overview of how game theory applies to businesses
Introduction into the field of Game Theory "Unlike war and sports, business is not about winning and losing. ... The essence of business success lies in making sure you're playing the right game." The authors predicts that 50 years after the introduction of game theory by John von Neumann and Oskar Morgenstern ('Theory of Games and Economic Behavior', 1944), "game theory is about to change the game of business." They use the introduction of General Motors' credit card in 1992 as an example for win-win situations. Win-win strategies can give several advantages: (1) There is greater potential for finding new opportunities; (2) They are easier to implement; and (3) The new game is more sustainable. The authors turn to the game of business which is all about value: creating it and capturing it. They introduce the 'Value Net', with the same players are Michael Porter's five competitive forces, as a schematic map designed to reprent all the players and the interdependencies among them. This 'Value Net' prompts you to explore all the interdependencies in the game. In order to change the game, you first need to draw the 'Value Net' for your industry and, second, identify all the elements of the game. According to game theory, there are five elements: players, added values, rules, tactics, and scope - PARTS for short. Brandenburger and Nalebuff discuss each of these elements in detail, including examples. But they warn readers: "Changing the game is hard. There are many potential traps." The authors discuss five of them, but provide another warning: "there is no silver bullet for changing the game of business. It is an ongoing process. ... There is, after all, no end to the game of changing the game." Game theory is far from simple and it requires you to open your mind or even change your mind-set. This article provides a good, simple introduction, but for further guidance you probably have to go for Brandenburger and Nalebuff 1997-book 'Co-opetition'. I would like to recommended 'Wharton on Dynamic Competitive Strategy' (1997). This article is recommended to MBA-students and beginners in the field. The article uses simple US-English. ... Read more |
23. Game Design: Theory and Practice (2nd Edition) (Wordware Game Developer's Library) by Richard Rouse III | |
Paperback: 584
Pages
(2004-08-30)
list price: US$49.95 -- used & new: US$29.56 (price subject to change: see help) Asin: 1556229127 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (22)
Excellent book.
For Beginners, and it's Longwinded
Great book for every game designer...
Great interview and practical examples book.
Excellent resource for students |
24. An Introduction to Game Theory, International Edition by Martin J. Osborne | |
Paperback: 554
Pages
(2009-01-28)
list price: US$89.95 -- used & new: US$80.95 (price subject to change: see help) Asin: 0195322487 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (19)
A Useful Book, However...
Unnecessarily complicated, scarily mathematical
Excellent! A true introduction
Check the website
Unreadable and Useless |
25. Evolutionary Game Theory, Natural Selection, and Darwinian Dynamics by Thomas L. Vincent, Joel S. Brown | |
Hardcover: 400
Pages
(2005-07-11)
list price: US$153.99 -- used & new: US$119.19 (price subject to change: see help) Asin: 0521841704 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (4)
A little bit disappointing
Mathematical Darwinism
Life is a game
A Mathematical Approach to Evolution |
26. Evolution and the Theory of Games by John Maynard Smith | |
Paperback: 226
Pages
(1982-12-30)
list price: US$56.99 -- used & new: US$39.54 (price subject to change: see help) Asin: 0521288843 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (2)
A Classic and Still Great and Readable Book
Games |
27. A Primer in Game Theory by Robert Gibbons | |
Paperback: 288
Pages
(1992-06-01)
list price: US$71.05 -- used & new: US$50.00 (price subject to change: see help) Asin: 0745011594 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (1)
Great Primer |
28. Algorithmic Game Theory | |
Hardcover: 776
Pages
(2007-09-24)
list price: US$45.99 -- used & new: US$40.00 (price subject to change: see help) Asin: 0521872820 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (2)
Shotgun blast
The information theory completes the game theory. |
29. Game Theory for Political Scientists by James D. Morrow | |
Hardcover: 376
Pages
(1994-11-29)
list price: US$62.50 -- used & new: US$48.65 (price subject to change: see help) Asin: 0691034303 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Morrow begins with classical utility and game theory and ends with current research on repeated games and games of incomplete information. The book focuses on noncooperative game theory and its application to international relations, political economy, and American and comparative politics. Special attention is given to models of four topics: bargaining, legislative voting rules, voting in mass elections, and deterrence. An appendix reviews relevant mathematical techniques. Brief bibliographic essays at the end of each chapter suggest further readings, graded according to difficulty. This rigorous but accessible introduction to game theory will be of use not only to political scientists but also to psychologists, sociologists, and others in the social sciences. Customer Reviews (5)
Great for the Novice
Good concepts, bad writing
Answer keys are a little bit questionable. Otherwise, this is the standard textbook for game theory for political science.I'm inspired to read Schelling!
Excellent graduate level textbook A fewcomments by the previous reviewer may be misunderstood by some readers. This is NOT a "general concepts" book - in other words this isNOT game theory for poets - not that I hold anything against poets.Thisbook does require some undergraduate level mathematics, mainly differentialand integral calculus.Those looking for rigorous formal proofs of alltheorems will be disappointed, but this is a technical book with anemphasis on demonstrating the application of formal tools to commonproblems in political science.Some of the material such as the chapter onperfect and sequential equilibria can be quite challenging. If you merelywish to get a sense of what formal political science is all about and donot intend to actually fire up the old calculator, I suggest RobertAxelrod's excellent book "The Evolution of Cooperation".
Excellent introductory text: it's as technical as you want Great simple treatment ofeverything from basic Nash Equilibrium to more sophisticated concepts suchas Bayesian information analysis. The only potential disappointment ofthis book is if you know game theory well and are looking for somethingvery sophisticated, this is not the book for you -- not because there'sanything wrong with this book, but because it wasn't designed for thatlevel. ... Read more |
30. Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design by Karen Collins | |
Hardcover: 216
Pages
(2008-10-31)
list price: US$29.00 -- used & new: US$27.97 (price subject to change: see help) Asin: 026203378X Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (1)
Read This First |
31. Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books) by Markus Montola, Jaakko Stenros, Annika Waern | |
Paperback: 336
Pages
(2009-06-26)
list price: US$49.95 -- used & new: US$32.99 (price subject to change: see help) Asin: 0123748534 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (7)
Super book
Brilliant, Not Practical
A Catalog of Pervasive Games!
Wide subject, many voices
Inspiring, rich and important |
32. The Video Game Theory Reader | |
Paperback: 304
Pages
(2003-08-19)
list price: US$49.95 -- used & new: US$29.95 (price subject to change: see help) Asin: 0415965799 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (4)
Well worth it
Authoritative and interesting
hit-or-miss
A Fantastic Primer on Game Theories ... |
33. The Compleat Strategyst: Being a Primer on the Theory of Games of Strategy by John D. Williams | |
Paperback: 304
Pages
(2007-09-25)
list price: US$29.50 -- used & new: US$26.55 (price subject to change: see help) Asin: 083304222X Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (14)
Mathematicians Beware
For mechanics not engineers
Dated and Quirky -- not best intro
Beware!
Games People Play |
34. The Video Game Theory Reader 2 | |
Paperback: 456
Pages
(2008-11-12)
list price: US$45.00 -- used & new: US$35.00 (price subject to change: see help) Asin: 0415962838 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more contemporary issues such as convergence and MMORPGs. The volume concludes with an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games. Customer Reviews (1)
Review |
35. The Theory of Learning in Games (Economic Learning and Social Evolution) by Drew Fudenberg, David K. Levine | |
Hardcover: 292
Pages
(1998-05-22)
list price: US$50.00 -- used & new: US$37.97 (price subject to change: see help) Asin: 0262061945 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description In economics, most noncooperative game theory has focused on equilibriumin games, especially Nash equilibrium and its refinements. Thetraditional explanation for when and why equilibrium arises is that itresults from analysis and introspection by the players in a situationwhere the rules of the game, the rationality of the players, and theplayers' payoff functions are all common knowledge. Both conceptuallyand empirically, this theory has many problems. In The Theory of Learning in Games Drew Fudenberg and DavidLevine develop an alternative explanation that equilibrium arises as thelong-run outcome of a process in which less than fully rational playersgrope for optimality over time. The models they explore provide afoundation for equilibrium theory and suggest useful ways for economiststo evaluate and modify traditional equilibrium concepts. Customer Reviews (3)
This book is not about learning but the application of nonlinear dynamics
Learning Learning in Games The treatments of dynamic systems analysis, elementary game theory, stochastic approximation theory, etc., are necessarily short. The appendices do not suffice for a reader without a reasonable background. Nonetheless an essential read for anybody doing serious work in learning, or wanting to know what all the fuss is about.
Good book |
36. Games of Strategy (Third Edition) by Avinash K. Dixit, David H. Reiley Jr., Susan Skeath | |
Hardcover: 794
Pages
(2009-03-23)
-- used & new: US$52.15 (price subject to change: see help) Asin: 0393931129 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (19)
[...] use promo code CC127573
Significantly cheaper than my school's bookstore.
Very Well Written for its Intended Audience
Confusing for Any Student Regardless of Level
readable, interesting |
37. Theory of Games and Statistical Decisions by David A. Blackwell, M. A. Girshick | |
Paperback: 368
Pages
(1979-09-01)
list price: US$16.95 -- used & new: US$9.95 (price subject to change: see help) Asin: 0486638316 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
38. A Gentle Introduction to Game Theory (Mathematical World, Vol. 13) by Saul Stahl | |
Paperback: 176
Pages
(1998-12-04)
list price: US$28.00 -- used & new: US$22.00 (price subject to change: see help) Asin: 0821813390 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description This volume is based on courses given by the author at the University of Kansas. The exposition is "gentle" because it requires only some knowledge of coordinate geometry; linear programming is not used. It is "mathematical" because it is more concerned with the mathematical solution of games than with their applications. Existing textbooks on the topic tend to focus either on the applications or on the mathematics at a level that makes the works inaccessible to most non-mathematicians. This book nicely fits in between these two alternatives. It discusses examples and completely solves them with tools that require no more than high school algebra. In this text, proofs are provided for both von Neumann's Minimax Theorem and the existence of the Nash Equilibrium in the $2 \times 2$ case. Readers will gain both a sense of the range of applications and a better understanding of the theoretical framework of these two deep mathematical concepts. Customer Reviews (1)
An easy start to a lifetime of intriguing strategies In any case, I used this book as a resource in a discrete math class for teenaged students who were extremely interested in math.It was intended for non-math majors in college, but I think it would work very well as enrichment in the high school classroom (or even middle school -- one can use it in developing an application for algebra).After learning the rudiments of game theory, I thought to apply the concept to =The Weakest Link=, and found that, as a game, it is far more complicated than what you'll find in this book. Still, this is just a starting point.There are plenty of avenues to explore beyond what is covered in here, but one can get bogged down with all the different types of situations that have been treated in game theory. ... Read more |
39. Game Theory and its Applications, Second Edition: in the Social and Biological Sciences (International Series in Social Psychology) by Andrew Colman | |
Paperback: 320
Pages
(1995-09-22)
list price: US$31.95 -- used & new: US$31.95 (price subject to change: see help) Asin: 0750623691 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (1)
A great eye opener |
40. Game Theory: A Critical Introduction by Shaun Hargreaves-Heap, Yanis Varoufakis | |
Hardcover: 384
Pages
(2004-04-09)
list price: US$200.00 -- used & new: US$160.00 (price subject to change: see help) Asin: 0415250943 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (2)
Good for application to social sciences; bad for introduction
Best critical introduction to game theory, for skeptics |
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