- People and Ideas in Theoretical Computer Science (Discrete Mathematics and Theoretical Computer Science)
- Mathematics for 3D Game Programming & Computer Graphics (Game Development Series) by Eric Lengyel, 2001-12-18
- Mathematics and Computer Science III: Algorithms, Trees, Combinatorics and Probabilities (Trends in Mathematics) (v. 3)
- Essentials of Discrete Mathematics (Jones and Bartlett Publishers Series in Mathematics) by David J. Hunter, 2008-11-20
- Elements of Computer Algebra With Applications by Alkiviadis G. Akritas, 1989-03-30
- Mathematics and Physics for Programmers (Game Development Series) by Danny Kodicek, 2005-05
- Rational Algebraic Curves: A Computer Algebra Approach (Algorithms and Computation in Mathematics) by J. Rafael Sendra, Franz Winkler, et all 2007-11-08
- Mathematics for Computer Graphics (Cambridge Tracts in Theoretical Computer Science) by S. G. Hoggar, 1993-02-26
- Recursive Function Theory and Logic (Computer Science and Applied Mathematics) by Ann Yasuhara, 1971-06
- Extremal Combinatorics: With Applications in Computer Science (Texts in Theoretical Computer Science. An EATCS Series) by Stasys Jukna, 2010-11-02
- Numerical Linear Algebra on High-Performance Computers (Software, Environments and Tools) by Jack J. Dongarra, Iain S. Duff, et all 1987-01-01
- Linear Geometry with Computer Graphics (Pure and Applied Mathematics) by John Loustau, Meighan Dillon, 1992-12-16
- A Primer of Discrete Mathematics by Daniel Talbot Finkbeiner, 1987-01
- Maple Computer Guide for Advanced Engineering Mathematics (8th Ed.) by Erwin Kreyszig, 2000-08-31
|