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         Logo Programming:     more books (100)
  1. Programacion En Logo/Programming in Logo (Spanish Edition) by Joaquin D'Opazo Alvarez, 1985-09
  2. Apple Logo Primer by Gary G. Bitter, 1983-08
  3. Computer Science Logo Style 2/e, Vol. 1: Symbolic Computing by Brian Harvey, 1997-02-14
  4. Computer Science Logo Style 2/e - 3 vol. set by Brian Harvey, 1997-02-14
  5. Computer Science Logo Style 2/e, Vol. 2: Advanced Techniques by Brian Harvey, 1997-02-14
  6. Computer Science Logo Style: Advanced Topics (Computer Science LOGO Style Vol. 3) by Brian Harvey, 1987-10
  7. Advanced Logo: A Language for Learning (Computer Science for the Behavioral Sciences Series) by Michael Friendly, 1988-06-01
  8. Computer Science Logo Style: Projects, Styles, and Techniques by Brian Harvey, 1986-05
  9. Encouraging young children's thinking skills with Logo. (Logo computer language): An article from: Childhood Education by Nicola J. Yelland, 1995-03-22
  10. Let's Talk Commodore Turtle. Teachers' and Parents' Edition (The Prentice-Hall learning with LOGO series) by Liddy Nevile, 1984-08-01
  11. Logo: An entry from Macmillan Reference USA's <i>Macmillan Reference USA Science Library: Computer Sciences</i> by Ida M. Flynn, 2002
  12. In the world of informatics. Programming in Logo. Optional course. / V mire informatiki. Programmirovanie v srede Logo. Fakultativnyy kurs. by S. N. Tur, 2002
  13. Computer Applications: Programming With Logo Course Code 394-6 by Susan Weinman, 1989-06
  14. ATARI LOGO: Introduction to Programming through Turtle Graphics by Inc. Atari, 1983-01-01

41. ZLogo - Logo Programming For Kids
logo programming For Kids. ZLogo. What is ZLogo? ZLogo is a graphical frontend to the logo programming language. You can see a screenshot here.
http://www.louderthanabomb.com/zlogo/
ZLogo Home ZLogo Mission What's New ... Privacy Policy Logo Programming For Kids
ZLogo
What is ZLogo?
ZLogo is a graphical front end to the Logo programming language. You can see a screenshot here. Our testing of ZLogo has shown that the average learning curve for children ages 5 and 6 is a half hour! One of the great things about ZLogo is that the child does not know they are learning to "program" or "write code". The are able to manipulate a small world. A world that, while small, does not severely restrict the child's creativity and inquisitiveness. ZLogo is an extremely satisfying experience for children. In a world that is big and often out of their control ("sit here", "don't touch that", "sit down and be quite", etc) ZLogo allows them a world of their own creation to control and manipulate. The process of trying something (often just a shot in the dark) and slowly refining the commands to get the final result is wonderful to watch. A sight made even more wonderful by their complete lack of realization that they are learning valuable skills. One's inclination is to say "do you realize what you just did?"... but the explanation is often lost on the child, they are simply "trying to get things to work". The look on a child's face after accomplishing a task which just 10 minutes ago was considered "impossible" is priceless. It's what keeps teachers in the profession.

42. Logo Programming For Children
LOGO A programming language for children. All students will not becomputer programmers but all students should know how to program.
http://www.cattanach.org/logowriter.html
LOGO- A programming language for children All students will not be computer programmers but all students should know how to program. Bruce Cattanach Technology Educator Lakeview School Denville New Jersey 07834-3419 The Turtle Many others have documented the importance of Logo as a teaching tool for children. The purpose of this page is to share with you the lesson plans I have developed to work with 3rd and 4th grade students. These plans use Logo Writer for Macintosh as the program. This software is no longer available on the open market. The fifth grade students use MicroWorlds which uses Logo as a scripting language behind the interface. The plans are given in HTML and in Portable Document Format (PDF). HTML Plans for LogoWriter. PDF Plans for LogoWriter.

43. Logo Programming
Tutorial Project 5 An ObjectOriented logo programming Document. Thisproject is focused principally on language-centric properties
http://www.mathwright.com/help/mwauthor9.html
Tutorial Project 5: An Object-Oriented Logo Programming Document This project is focused principally on language-centric properties of Mathscript, and less so on screen design. In the project, we build a one-page Document called "Logo" . The finished version of this Document appears at the New Mathwright Library and Cafe ( http://www.mathwright.com ) and you may compare your results with it. This Document contains a small Command Language that you will create as you build the Document. Then your readers may use that to program environments that contain as many logo turtles as they like, each with their distinguished, and changeable attributes. Along the way, you will learn the Command Protocol that creates new commands and the Program Protocol that creates new programs, and you will learn how to package new Command and Program definitions in File Scripts . In the Document, these commands that you create are executed on the built-in Command line. Mathscript is an object-oriented language , and a logo turtle is an "object" for anyone's money. The structure of this Document makes use of MathScript's ability to build a functioning object hierarchy. You will learn how to define Classes, and how to instantiate (turtle) objects within those classes.

44. RLogo Home Page
An easy to learn programming language designed for the World Wide Web. It is based on the logo programming language.
http://sunflower.epcs.com/rLogo/
Home Page
Thank you for visiting. May 5, 2001: an Arabic rLogo Reference has been provided by by Dr. Mahmoud Badr, Associate Professor, College of Education - Zagazig University - Egypt. rLogo is an easy to learn programming language designed for the World Wide Web. It is based on the Logo programming language. Here are some sample rLogo programs: 1. Spokes
2. Snowflake 1

3. Snowflake 2

4. Wheel
...
7. Rolling Shapes

To get started programming with rLogo , try The rLogo Tutorial . (If you have a small screen, this version may be easier to work with: Small Version Next, you might wish to consult the rLogo Programmer's Reference To learn how to incorporate rLogo programs into World Wide Web pages, see rLogo Runtime Also, here is the source to rLogo . It is in the public domain. If you add to rLogo , please consider protecting your investment with the GNU Public License For more information about Logo (the language that inspired rLogo ) check the USENET group comp.lang.logo by Randall P. Embry (this page is available at http://www.embry.com/rLogo

45. LOGO Project
Pea, RD (1987). Programming and problemsolving Children's experienceswith Logo. logo programming and the development of thinking skills.
http://www.stanford.edu/~roypea/HTML1 Folder/logo.html
Projects Science learning and visualizations
CoVis

Dynagrams

WorldWatcher

Inquire

Mathematics learning
CollaboraMath

ESCOT

Datagotchi

Video-based learning
DIVER
Teachscape MediaWorks VideoNoter Learning communities CILT CoVis Metacognition IDEA Inquire Cognitive Skills Learning to program Logo Project Learning to Program AT A GLANCE EXPERIENCE PROJECTS EDUCATION PUBLICATIONS GRANTS Stanford University Professor of Education and Learning Sciences roy.pea@stanford.edu Stanford University Professor of Education and Learning Sciences roy.pea@stanford.edu Our first large project at the new Center for Children and Technology was one I developed with Jan Hawkins and Karen Sheingold in 1981. Funded by the Spencer Foundation, we planned and carried out a series of cognitive and social developmental studies of the learning and teaching of Logo computer programming in the elementary grades in the Bank Street School. Exemplary reports from this work include: Educational computing (An Open University Reader) Pea, R. D. (1987). The aims of software criticism: Reply to Professor Papert.

46. Cloning In Logo Programming
Cloning in logo programming Monika Tomcsányiová. Comenius Imagineis a new 32bit implementation of logo programming language. In
http://www.edi.fmph.uniba.sk/tomcsanyiova/English/Papers/EuroLogo/2001/Cloning i
Cloning in Logo Programming Monika Tomcsányiová Comenius University Bratislava, Slovak Republic, +421 7 602 95 284,
tomcsanyiova@fmph.uniba.sk
Abstract Imagine is a new 32-bit implementation of Logo programming language. In addition to the standard commands and structures of Logo language, the authors have implemented objects and object operations. This enables us to create our own classes, define their properties and then create instances of such classes and work with them. However, we can also create one and only object and by cloning – simple clipboard copying – create a number of the same objects. In this way children as young as ten years can program several exciting games and at the same time become acquainted with a programming language that uses the newest trends in object-oriented programming. In this article we have described several ways of creating objects, instances, defining events that will be processed and we have also included several games that can be programmed using these methods. Keywords: object-oriented programming, simple games, Imagine, Logo

47. Logo Programming Competition
Competition in Comenius Logo (SuperLogo) programming We organized programming competitionfor children from 10 to 14 years old in Comenius Logo (SuperLogo),
http://www.edi.fmph.uniba.sk/tomcsanyiova/English/competion.html
Competition in Comenius Logo (SuperLogo) programming We organized programming competition for children from 10 to 14 years old in Comenius Logo SuperLogo
st year nd year rd year th year th year 1st round assignments 1st round assignments 1st round assignments 1st round assignments ...
Monika Tomcsányiová

48. Terrapin Logo Programming And Resource Tools
Note The Single User Pack cannot be converted to a Lab Starter Pack. TerrapinLogo has lots of new features! Terrapin Logo features include
http://www.educcomp.co.nz/terrapin_logo.htm
First Choice for Small Business and Schools
Terrapin

Price List
Prices in NZ dollars (= approx US$0.50 cents). Excludes GST (NZ only) and freight Single User Software Pack Lab Starter Pack (no licences) Licences, each Note: The Single User Pack cannot be converted to a Lab Starter Pack Terrapin Logo has lots of new features! Introducing Terrapin Logo - a new 32-bit version of Logo designed for Macintosh OS 8 and OS 9 and Windows 95/98/NT/2000. Terrapin Logo includes all of the Logo features that you know and love with many new features that make Terrapin Logo even more fun to explore and a more powerful learning tool. Easy-to-understand commands let beginners, from kindergarten to adult, get started in minutes. Terrapin Logo features include: Dual format for Macintosh/Windows computers - Terrapin Logo runs on both Macintosh and Windows computers. All files saved by Logo on either a Macintosh or Windows computer, including binary environment files, text program listings, and graphics files can be loaded by Logo on the other operating system. Work on a Macintosh at school and continue your project at home in Windows! Logo Toolbox - is a new, visual representation of your Logo directory structure. The Toolbox contains commonly used Logo tools and resources, such as colors, controls, patterns, backgrounds, shapes and images that you can drag and drop from the Toolbox directly into Logo. Add your own resources to the toolbox and customize your Logo environment by putting your favorite tools at your fingertips.

49. Terrapin Logo Programming And Resource Tools
LOGO. Terrapin Logo is rightly one of our most popular logo titles.Networkable, Lab Packs, Single User any combination available.
http://www.educcomp.co.nz/logo_price_list.htm
First Choice for Small Business and Schools
LOGO Terrapin Logo is rightly one of our most popular logo titles. Networkable, Lab Packs, Single User:- any combination available. Primary and secondary tools. Prices in NZ dollars (= approx US$0.50 cents). Excludes GST (NZ only) and freight. Product Platform Microworlds 2.0 Microworlds Pro Terrapin Logo Terrapin Mission Control ... Terrapin Crystal Rain Forest 2000

50. DoDEA/UNI CS Institute -- Teaching LOGO Programming--An Introduction
Teaching logo programming—An Introduction. Introduction. is programming, ie,if programming is valuable then programming in LOGO is also. discussion
http://www.cs.uni.edu/~east/prof/cs-institute/current/logo/logo_intro.html
Introduction
  • Why Programming?
    • What is programming?
      • participant responses: [provide opportunity for comments] leaders' ideas
        • involves giving the computer instructions instructions are recorded and can be executed on command resulting "program" (set of instructions) can be examined and modified "programmer" is aware that programming is occurring "programmer" explicitly selects and organizes instructions
        discussion ... [provide opportunity for comments]

      why might/do/should we teach programming?
      • participant responses: [provide opportunity for comments] leaders' ideas
        • programming demystifies the computer. It provides both programmers and non programmers with insight into how computers work, why they do stupid things, etc. career exploration can provide an opportunity for students to exercise their creative and intellectual facilities may enhance general problem solving skills
        discussion ... [provide opportunity for comments]

      Why LOGO?
      • what is LOGO? [provide opportunity for comments]
      • leaders' ideas
        • turtle graphics simple and fun a full-fledged programming language
        discussion ... [provide opportunity for comments]

51. The Logo Programming Language
In 1968 Papert developed the logo programming language as a way tointroduce children to computers. The logo programming language
http://www.rit.edu/~sra1864/imm/finalproject/logo.html
Logo
In 1968 Papert developed the Logo programming language as a way to introduce children to computers. The Logo programming language involves a turtle on the screen that can be told to draw shapes and patterns with certain commands that are input by the user. These commands can either be input one at a time, or they can be set up in a program like fashion so the turtle can run through all the commands at once. In the late 1960’s and early 1970’s most people were not familiar with Logo, but by the early 1980’s many schools were using the Logo programming language as the main teaching tool in many of their computer classes. Logo provided a way for children to interact with computers and not only learn about programming, shapes, and numbers, but it also gave the child an opportunity to explore on their own and to see just what they could accomplish with the Logo programming language. Papert had successfully introduced computers to children and in doing this he opened up a whole new world. The computer was no longer only for adults in the workplace, but now for the first time children were using computers to both explore and have fun. At this same time, without realizing it, they were learning an amazing amount of information, not only about computers, but also about the ways in which they thought and how to improve their thinking skills. By the late 1990’s many schools has tossed out Logo in favor of teaching workplace applications to children. I know this is true at my elementary school because I wanted to get my brother’s opinion on what he had learned from Logo. He is six years younger than me and when I asked him about Logo he had no clue what I was talking about. He told me that in his computer classes he had learned how to use Microsoft Word and Power Point. In a 1996 interview Papert addressed this question.

52. Logo Programming
students I gave this activity in programming and geometry to second grade studentswho have had a halfhour of programming in Logo once a week for a year.
http://www.techlearninglink.org/LOGO/ArcoLogo.htm
Tech Learning Link Drawing Arcobaleno HOME BACK
Programming by second grade students
I gave this activity in programming and geometry to second grade students who have had a half-hour of programming in Logo once a week for a year. They know basic commands well and have been working on manipulating the Logo turtle in more advanced ways. Students always work in teams of two or three to encourage the concept of computing as a team effort; the blocks promote this and give the activity the feel of play. Detailed description of the activity
Photo CCEdmonds The Arcobaleno blocks by
Learning Materials Workshop
Logo code posted with permission of Sam, Shannon and their moms Learning Materials Workshop

53. Logo Programming
Countryside logo programming 2002. Home, Information,Notes, Handouts, Assignments.
http://icarus.cs.uiuc.edu/cside/MS/
Countryside Logo Programming 2002
[Home] [Information] [Notes] [Handouts] ... [Assignments]

54. Logo Programming Class Notes
mazes. Introduced the ideas of iteration and logical tests. Saw Logoprogramming commands forever, forward, back, right, left, if.
http://icarus.cs.uiuc.edu/cside/MS/notes.html
Class Notes
[Home] [Information] [Notes] [Handouts] ... [Assignments] Here we will provide a record of what we've done each class. On this page is a (very) short summary, including new Logo commands introduced on that day (in bold ). Click on the date to link to a complete review of that day's activities and information you need to know.
  • Th 8/29
    Discussed algorithms to navigate through mazes. Introduced the ideas of iteration and logical tests
    Saw Logo programming commands forever, forward, back, right, left, if Tu 9/03
    We reviewed the ideas of iteration and logical tests. We focused on writing short procedures that when put together, behave as an advice-giving system. Introduced Logo method of defining a procedure using to and end , and commands question, announce and answer Th 9/05
    Reviewed mechanism for defining a procedure. Discussed method of "walking-through" a program to debug it.. Introduced Logo commands ifelse and member? We all worked on our own decision procedures.

55. Introduction To The Logo Programming Language
Introduction to the LOGO Language. by R. Barrett, B. DeRoos and L.Taylor THREE (3) SPECIAL WORK AREAS IN LOGO 1. The TURTLE SCREEN
http://www.messiah.edu/hpages/facstaff/deroos/CSC171/LogoLab/LogoHelp/LogoIntro.
Introduction to the LOGO Language
by R. Barrett, B. DeRoos and L. Taylor
THREE (3) SPECIAL WORK AREAS IN LOGO: The TURTLE SCREEN or Play Pen (Graphics Area) where the turtle draws with a pen taped to his middle. The COMMAND CENTER under the Play Pen. Use [Ctrl]U to go to the Play Pen and or [Ctrl]D to return to Command Center. You issue commands in the Command Center like FD 50 togo forward 50 steps. The PROCEDURE SCREEN of "Flip Side" i.e. the Turtle's memory. To go to Flip Side press [Ctrl] F and use the same keys to return to the play pen page. You put or write procedures here like TO BOX below. Then you can use the procedure in the Command Center by typing BOX. When you turn off the computer or get out of LOGO, you lose all the commands in the Command Center. Only procedures and the pictures in the Play Pen are saved when the page is saved. So I call the procedure page the Turtle's Mind because you can teach turtle things to do here and he will remember.
SPECIAL KEYS:
[Ctrl][Pause]
STOP a turtle trip or a calculation.

56. Logo Programming In Jan '98
Mae Fah Laung. Chiang Rai. Vajiravudh. Burirum. 8 25 JANUARY 1998. Here inJanuary, logo programming or Microworld was one of the most exciting project.
http://lcs.www.media.mit.edu/groups/el/thai/LightHouse/Lampang/lp_mw_jan98.html
MICROWORLD PROJECTS English-Version Thai-Version Text-Only Discussion E-Mail LAMPANG Microworld Programmable Brick Multi-media Photo Gallery Mae Fah Laung Chiang Rai Vajiravudh Burirum 8 - 25 JANUARY 1998 H ere in January, Logo Programming or Microworld was one of the most exciting project. We try to implement the concept by using Microworld as our tool to tell a story. The workshop can be devided into three group: Teachers, Weekend students, and students from the vocatinal school.
T eachers first tried to create stories about the Non-Formal Education Center Amphur Maung Lampang. At the center, we have various activities. The project was based on group interests. We can see various thing at Lampang ceter here.
T hen our site welcomes to students from downtown lampang. They join the non-formal style program for various reasons. Students, ranging from age of 14 to 40, came here every Sunday to try new things. They are always funny and energetic.
L ast group are students from vocational high school. They learn how to fix motor-cycle back in the school, but at the workshop they become artists, drawing pictures, telling stories, even composing poems.
L et's look at some of our sample project below.

57. Logo Programming Sample Projects
Mae Fah Laung. Chiang Rai. Vajiravudh. Burirum. 8 25 JANUARY 1998. Here inLampang, logo programming or Microworld was one of the most exciting project.
http://lcs.www.media.mit.edu/groups/el/thai/LightHouse/Lampang/lp_mw_txt_jan98.h
MICROWORLD PROJECTS English-Version Thai-Version Text-Only Discussion E-Mail LAMPANG Microworld Programmable Brick Multi-media Photo Gallery Mae Fah Laung Chiang Rai Vajiravudh Burirum 8 - 25 JANUARY 1998 H ere in Lampang, Logo Programming or Microworld was one of the most exciting project. We try to implement the concept by using Microworld as our tool to tell a story. The workshop can be devided into three group: Teachers, Weekend students, and students from. vocatinal school.
T eachers first tried to create stories about the Non-Formal Education Center Amphur Maung Lampang. At the center, we have various activities. The project was based on group interests. We can see various thing at Lampang ceter here.
T hen our site welcomes to students from downtown lampang. They join the non-formal style program for various reasons. Students, ranging from age of 14 to 40, came here every Sunday to try new things. They are always funny and energetic.
L ast group are students from vocational high school. They learn how to fix motor-cycle back in the school, but at the workshop they become artists, drawing pictures, telling stories, even composing poems.
L et's look at some of our sample project in the actual Lampang Logo page..

58. Citations: Logo Programming And The Teaching And Learning Of Problem Solving - S
Swan, K. logo programming and the teaching and learning of problem solving. Swan,K. logo programming and the teaching and learning of problem solving.
http://citeseer.nj.nec.com/context/710061/0
Swan, K. Logo programming and the teaching and learning of problem solving . Journal of Artificial Intelligence in Education, 1989, 1(1), 73-92.
Home/Search
Document Not in Database Summary Related Articles
This paper is cited in the following contexts: Evaluation Methodologies for Intelligent Tutoring Systems - Mark (1993) (9 citations) (Correct) ....must apply skills learned in a simulated environment in a real environment. Transfer is generally assessed by testing a student in the learning situation and in a situation to which the learned material is believed to be transferable. Johnson et al.,1987; Collins, Carnine and Gersten , 1987; Swan, 1989) Retention is the ability to maintain learning over time (Mayer, 1987) The longer a student is able to recall and use learned information and skills, the better the student is considered to have learned that knowledge. Retention is assessed by taking comparable measures of the same phenomenon ....
Swan, K. Logo programming and the teaching and learning of problem solving . Journal of Artificial Intelligence in Education, 1989, 1(1), 73-92.

59. LOGO PROGRAMMING WORKSHOP
logo programming. WILL BE MADE AVAILABLE UPON REQUEST Logo is an excellentprogramming language to use to teach students about geometry.
http://pages.xtn.net/~gcs/gbytes/LOGO.html
LOGO PROGRAMMING
WILL BE MADE AVAILABLE UPON REQUEST
Logo is an excellent programming language to use to teach students about geometry. This workshop will be geared towards teachers in the 5th - 8th grades that would like to learn to use this very simple language to teach students about geometric concepts. Anyone interested in learning more about the LOGO language may participate. Several freeware versions of the LOGO language are available, so those interested in using LOGO in the classroom can do so without having to make an investment. There will be two sessions. Session I will be an introductory session. Session II will be a higher skill level session for people that have attended an Session I or for those that already have introductory level knowledge of LOGO. Each session will require a minimum of 5 participants and a maximum of 10. Contact Gary Spears to register. http://el.www.media.mit.edu/groups/logo-foundation/
8:00 - 11:00 Session 12:00 - 3:00 Session
Introductory Level Second Level Session Name Grade Level School Name Grade Level School

60. LookSmart - Logo Programming Language
Search the Web Sponsors. Sponsors. logo programming language. logo programmingProvides tools for teaching logo programming to children.
http://canada.looksmart.com/eus1/eus881235/eus881296/eus844344/eus844353/eus1003

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